VS
2007.11.07
|
|
0 0
4816
|
bocs, most talán:
Changelog:
Fixed bug where culture/espionage would not display for building popups
Fixed bug where spies would be ejected from a square when declaring war
Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades)
Refixed trade bug
Refixed culture/espionage display bug
Fixed bug with Warlords attaching to units when the Great General is part of a selection group
Prevented new Colonies from overwriting previously existing Civs
No longer displays new Colony message if player hasn't met Master Civ
Workers on Transports no longer perform capture of cities (thereby displacing all other units) when city is captured
Units considered "unsuitable" for city defense will no longer be prevented from healing in cities
No longer able to base an unlimited number of air units in vassal's cities
Can found Corporations under Mercantilism
Vassal's spies will no longer be "caught" in your territory
Amount of time worked taken into consideration by city plot selection (thanks SevenSpirits)
The Vassal of a Capitulating Civ is freed before peace treaty
Mouse-over for Worker actively working a plot no longer counts Worker twice
Automated Workers will no longer idle when railroading is possible
Mouse-over for Join City now displays extra bonuses for Great People
Vassals freed by Capitulating Master no longer refuse to talk
Privateers can only enter team members' or vassals' cities
Automated Workers will no longer idle in cities within 2 squares of a hostile border
Refixed Vassal/capitulation
AIs less likely to build Executives if they can't afford to use them or already have sufficient
Buildings that grant both heathiness and unhealthiness will display both
instead of neither in building popups
Vassals can no longer be their Master's worst enemy
Espionage ratio for humans now displayed in score tooltip (thanks morbus)
Improved worker threat assessment from units able to move multiple squares
Spies no longer interrupt their mission when moving next to an enemy unit
Fixed AI turn slowdown caused by change to worker threat assessment
Relationship penalty for declaring war on a friend checks if Civs are at war
Altered previous worker threat assessment check so it's less useful, but more efficient
Fixed bug (introduced) causing endless loop at "waiting for players"
Fixed bug (introduced) causing the Great Persons civilopedia entries to be blank
Stolen techs can no longer be traded with No Tech Brokering enabled
New Colonies mirror their Master's tech status with No Tech Brokering enabled
New Colonies mirror their Master's exploration (map) status
Healthy/Unhealthy bonuses will display properly under more circumstances (events, etc)
|
|