VS Creative Commons License 2007.11.07 0 0 4816

bocs, most talán:

 

Changelog:

 

Fixed bug where culture/espionage would not display for building popups

 

Fixed bug where spies would be ejected from a square when declaring war

 

Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades)

 

Refixed trade bug

 

Refixed culture/espionage display bug

 

Fixed bug with Warlords attaching to units when the Great General is part of a selection group

 

Prevented new Colonies from overwriting previously existing Civs

 

No longer displays new Colony message if player hasn't met Master Civ

 

Workers on Transports no longer perform capture of cities (thereby displacing all other units) when city is captured

 

Units considered "unsuitable" for city defense will no longer be prevented from healing in cities

 

No longer able to base an unlimited number of air units in vassal's cities

 

Can found Corporations under Mercantilism

 

Vassal's spies will no longer be "caught" in your territory

 

Amount of time worked taken into consideration by city plot selection (thanks SevenSpirits)

 

The Vassal of a Capitulating Civ is freed before peace treaty

 

Mouse-over for Worker actively working a plot no longer counts Worker twice

 

Automated Workers will no longer idle when railroading is possible

 

Mouse-over for Join City now displays extra bonuses for Great People

 

Vassals freed by Capitulating Master no longer refuse to talk

 

Privateers can only enter team members' or vassals' cities

 

Automated Workers will no longer idle in cities within 2 squares of a hostile border

 

Refixed Vassal/capitulation

 

AIs less likely to build Executives if they can't afford to use them or already have sufficient

 

Buildings that grant both heathiness and unhealthiness will display both

instead of neither in building popups

 

Vassals can no longer be their Master's worst enemy

 

Espionage ratio for humans now displayed in score tooltip (thanks morbus)

 

Improved worker threat assessment from units able to move multiple squares

 

Spies no longer interrupt their mission when moving next to an enemy unit

 

Fixed AI turn slowdown caused by change to worker threat assessment

 

Relationship penalty for declaring war on a friend checks if Civs are at war

 

Altered previous worker threat assessment check so it's less useful, but more efficient

 

Fixed bug (introduced) causing endless loop at "waiting for players"

 

Fixed bug (introduced) causing the Great Persons civilopedia entries to be blank

 

Stolen techs can no longer be traded with No Tech Brokering enabled

 

New Colonies mirror their Master's tech status with No Tech Brokering enabled

 

New Colonies mirror their Master's exploration (map) status

 

Healthy/Unhealthy bonuses will display properly under more circumstances (events, etc)