VS Creative Commons License 2007.11.07 0 0 4815

Íme a Bhruic peccs.

 

Ez lényegében a BTS 3.13 nemhivatalos peccse, amit javít jelenleg (v 1.11):

 

Changelog:

Fixed bug where culture/espionage would not display for building popups Fixed bug where spies would be ejected from a square when declaring war Fixed bug that caused the AI to trade for resources it already had (appears as grossly uneven trades) Refixed trade bug Refixed culture/espionage display bug Fixed bug with Warlords attaching to units when the Great General is part of a selection group Prevented new Colonies from overwriting previously existing Civs No longer displays new Colony message if player hasn't met Master Civ Workers on Transports no longer perform capture of cities (thereby displacing all other units) when city is captured Units considered "unsuitable" for city defense will no longer be prevented from healing in cities No longer able to base an unlimited number of air units in vassal's cities Can found Corporations under Mercantilism Vassal's spies will no longer be "caught" in your territory Amount of time worked taken into consideration by city plot selection (thanks SevenSpirits) The Vassal of a Capitulating Civ is freed before peace treaty Mouse-over for Worker actively working a plot no longer counts Worker twice Automated Workers will no longer idle when railroading is possible Mouse-over for Join City now displays extra bonuses for Great People Vassals freed by Capitulating Master no longer refuse to talk Privateers can only enter team members' or vassals' cities Automated Workers will no longer idle in cities within 2 squares of a hostile border Refixed Vassal/capitulation AIs less likely to build Executives if they can't afford to use them or already have sufficient Buildings that grant both heathiness and unhealthiness will display both instead of neither in building popups Vassals can no longer be their Master's worst enemy Espionage ratio for humans now displayed in score tooltip (thanks morbus) Improved worker threat assessment from units able to move multiple squares Spies no longer interrupt their mission when moving next to an enemy unit Fixed AI turn slowdown caused by change to worker threat assessment Relationship penalty for declaring war on a friend checks if Civs are at war Altered previous worker threat assessment check so it's less useful, but more efficient Fixed bug (introduced) causing endless loop at "waiting for players" Fixed bug (introduced) causing the Great Persons civilopedia entries to be blank Stolen techs can no longer be traded with No Tech Brokering enabled New Colonies mirror their Master's tech status with No Tech Brokering enabled New Colonies mirror their Master's exploration (map) status Healthy/Unhealthy bonuses will display properly under more circumstances (events, etc)