ZSÍR!
Szottyadék Xbox-osok jól járnak, mi meg továbbra is szopjuk a csoffadmányos ütközésvizsgálatot, stb.
OPERATION FLASHPOINT - LATEST NEWS
Well as I mentioned earlier, E3 was the place to be a
few weeks ago with regard to getting up to date gaming
news. In fact many a journalist was probing me for any
info that they could get about Flashpoint 2 as well as
the new Xbox version due out later this year. So I've
decided to let you all in on what I told them. Don't
tell them though ;)
Xbox Flashpoint will be using an upgraded engine using
some elements from the Flashpoint 2 engine. Graphical
elements like vehicle and character models and
vegetation have been vastly improved upon and look much
smoother and realistic. Yes we now have real looking
trees, not those polygonal ones but realistic round
ones. Game physics are better, so for those of you that
remember the collision system whilst inside buildings,
you can now no longer walk through walls, etc.
Basically, all the old bugs have been fixed....yay!
We've also included the Resistance Campaign which puts
the mission total up to around 50 or so in single
player and over a dozen in multiplayer. Oh and speaking
of multiplayer, we will be supporting Xbox Live(tm)!
This will include voice comms over Net and a download
feature for any future maps ;) More details on this
will follow.
You'll also be glad to know that Marek Spanel, MD for
BIS was also at E3 and designed a very good mission
using the mission editor that is also included with
game. Alas I couldn't find a memory card or Laptop to
save the mission, but it was very good. I'll see if I
can get Marek to do another one for a future download.
So what news have I got about Flashpoint 2? Not a lot
really. The game is still in early development so we
won't be getting screenies until around August (maybe).
The game is that early in development that we are
still looking at the forums for potential ideas, so
keep them coming in.
Kiemelés tőlem.
Storm